A note about the Video Tutorials:
I try not to go into application specifics since every application does things a little differently. My focus is to convey how to trim down what would normally be a fantastically detailed model and make it game ready.
By referencing industry standard nomenclature, I want people to ask: (Example) Can my software do this baking thingy and if so how does it work in my application.
These videos also show how game assets go from conception to completion, thus giving someone who’s unsure how to begin an idea, examples based on what others in the industry are doing. I’m always hunting down new methods and techniques and as I find them I’ll pass them along.