What is the Demo Industrial Arena?  Well… DIA is a project I made for AI and other code testing.  Its complex and large enough to provide efficient feedback for high-end level design and assessment for First person, Third person or any other style of game.  DIA also contains many of the essential obstacles and cover points for action style game play. 

The Project required 4 weeks from start to finish.  Because of the short development period it doesn’t contain the finer details that would normally be present in a final level version.

For those Unity developers who are interested, the nitty-gritty details are below:

3D modeling program used: modo from Luxology www.luxology.com

Game Engine used: Unity - Unity3d.com

Textures from CGTextures – www.cgtextures.com

Texture assembly and modification: Adobe Photoshop CS3

Skybox: Ozone 4 for Lightwave 3D

Garage Band was used for the nifty little sound track, which I spent a whopping 10 min on.

Triangles: 336,404

Vertices: 502,444

123 meshes.  Average of 4,084 vertices and 2,734 triangles per mesh.

Average screen draw calls 600-700, Tris: 350k, Verts: 700k

Max screen draw calls: 1,100; Tris: 500k; Verts: 1.7M (this number includes the terrain, too)

Used textures: 222 – 70.4 MB

Number of in-engine lights used: 0


Also:  Structures only have a total of 515 drawcalls.  Average when walking around is between 120 - 250 drawcalls.


 

About the demo industrial arena

Note:

This is a high end walk-thru and has been tested to work on an ATI Radeon 2600, and Nvidia GeForce 7 series cards, mostly in low res, 1024x768 or lower.

For best performance a High-end ATI Radeon HD 4850 or better, and Nvidia GeForce 8800 GTX will provide smooth play back at 1920x1200.

The complete Demo Industrial Arena Project can be purchased through Unity Tutorials web site.  Just click the image below.http://unitytutorials.com/shapeimage_10_link_0

$ 10 USD

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The complete Demo Industrial Arena project is available for digital download.  For $10 USD, you get the complete Unity Project file as seen in the Non Character Walk-Through. 

Specifics:

The project file includes all Buildings, Building Textures, Terrain and lightmap textures.  Buildings are in modo LXO, Wavefront OBJ and FBX formats.  Weapon scripts and particle effects included.  Main Skybox, plus 9 bonus Skybox sets for different mood selections.  I’ve also included a base character mesh with a walk cycle.  Waypoints and scripts are also ready for drag and drop.

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