GEARTECH GAMES UTILIZES STATE OF THE ART DEVELOPMENT SOFTWARE. UNITY3D, ZBRUSH, MODO, SUBSTANCE DESIGNER, LIGHTWAVE 3D, CS5 AND CHEETAH 3D HELP US LEVERAGE AND HARNESS OUR VISION FOR CREATING THE FINEST IN CG IMAGING AND ONLINE GAMING WORLDS!
David Larson - Owner and Lead Developer.
Unity3D combines leading-edge Beast Lightmapping, advanced occlusion culling, real-world physics, shader-based rendering, and a highly extensible development environment to produce some of the most popular computer, console and mobile games. With Unity3D we can provide visually-stunning gameplay experiences on modern hardware, while scaling smoothly on older systems, Android and iOS devices. With a modern, cost effective AAA game engine, Unity3D enables our games to reach a diverse range of gamers.
Substance Designer by Allegorithmic
Substances provide a revolution in game texturing and efficiency. With Allegorithmic's Substance Designer we are able to achieve rich dynamic textures compared to traditional static methods. Substances generally only require a few kilobytes vs traditional bitmap textures which can consume megabytes of video memory per texture. Along with memory saving features, Substances are customizable In-Game through scripting and In-Engine, and that translates into full featured modification and control over the final look without exiting the Game Engine.
modo by Luxology
modo is a leader in modeling, imaging and animation. As part of our primary development pipeline, modo enables us to prototype complex environments efficiently and then build on that foundation to achieve the final scene with precise detail and control. Along with comprehensive modeling tools, modo's communication link with Unity3D provide realtime feedback as assets are construction, updated and integrated into the final scene.